Staredit Network > Starcraft I Database > File: Dark Isle 2  Open RPG 2.3

Sunken Treasure
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Dark Isle 2 Open RPG 2.3
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Filename: Dark Isle 2 V 2.3.scx
Filesize: 538.98KB

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File Information
General
Uploaded on:Jan 14 2010, 3:48 pm
Uploaded by:BloodRed
Author:Not Given.
Downloads:370

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Heros
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Neutral
Computer (Zerg)
Citizens
Neutral (Zerg)
Enemies
Computer (Terran)

Map-Statistics
Units:716
Triggers:1088
Locations:252
Strings:910
File Description
Description-
The map is an open rpg
it is a sequal to the dark isle open rpg, a multi-award winning map i created 2 years ago.
This map took 100+ hours to create from the outline to the finished product so its not just some random map that took 15 min. to make.
Map includes-
--6 Hero classes
--over 25 custom spells TO CHOOSE FROM
--Quests
--huge map to explore
--Boss and enemy AI
--Professionally created terrain

comments and reviews are appreciated!
contact me at abonire@gmail.com if you find any bugs or just want to say hi.

bugs fixed in 1.5 include
--the repeat boss/quest glitch
--ghost has been beefed.
--tons of small bugs
-- you can no longer get stuck in the quest choice area
-- spell times have been modified so that no spells can no longer be cast "infinitely"

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Comments
BloodRed wrote on Jan 17 2010, 9:19 pm:
UPDATED to version 2.3! fixed a boss spell glitch that was created from the 2.2 update.

BloodRed wrote on Jan 16 2010, 5:59 pm:
UPDATED to version 2.2! bugs fixed include the orhims light dropship glitch, mage has been made stronger and the mana regen glitch.

[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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