Staredit Network > Starcraft I Database > File: Monopoly! 1.01

Sunken Treasure
(Reload)
Monopoly! 1.01
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Filename: Monopoly 1.01.scx
Filesize: 191.12KB

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File Information
General
Uploaded on:Dec 26 2009, 6:10 pm
Uploaded by:fritfrat
Author:Not Given.
Downloads:310

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Players
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
By fritfrat
Computer (Terran)
Terrain by DevliN
Computer (Zerg)
Force 4

Map-Statistics
Units:1079
Triggers:1955
Locations:225
Strings:740
File Description
The board game Monopoly copied exactly onto Starcraft; completed 6/12/2009 with 1915 triggers. Recommended 3-4 players.
Turn by turn controls occur in the center of the map using a civilian, and trading/mortgaging/houses are done out of inventories for each player. Full games can usually completed in about an hour to an hour and a half.

A full list of features:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Auctions
Railroads/utilities exact rent.
Chance/community chest
Trade
Jail
Mortgaging
Tax/interest on trading mortgaged properties.
Bankruptcy

All Images

Comments
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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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