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Sunken Treasure
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Bound and Control Difficult
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Filename: Bound and Control Difficult.scx
Filesize: 116.4KB

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File Information
General
Uploaded on:Dec 23 2009, 12:28 am
Uploaded by:Devourer
Author:|1851|
Downloads:308

Map-Data
Tileset:Twilight
Dimension:256x256

Forces
Bounder!(p1 ReQ)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Neutral (Protoss)
Made by: TzT]Dunkler.A
Neutral (Protoss)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:241
Triggers:100
Locations:109
Strings:805
File Description
A classic "Bound and Control" map I've made many years ago.
It actually isn't that difficult but hey, it was my first working one :)

NoobWithNoLife helped me with the bound-timing then, it was one of my first times using hyper triggers.

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Comments
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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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