Staredit Network > Starcraft I Database > File: Carpet O' Culling

Sunken Treasure
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Carpet O' Culling
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Filename: (8)CarpetOCulling.scm
Filesize: 44.94KB

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File Information
General
Uploaded on:May 7 2024, 6:11 pm
Uploaded by:HappyEffect
Author:HappyEffect
Downloads:68

Map-Data
Tileset:Space
Dimension:128x96

Forces
TL
Human ()
Human ()
TR
Human ()
Human ()
BL
Human ()
Human ()
BR
Human ()
Human ()

Map-Statistics
Units:456
Triggers:3
Locations:1
Strings:7
File Description
21-3 Patch-Gas

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- HappyEffect

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[04:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[04:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[03:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
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