Staredit Network > Starcraft I Database > File: Corruption Unmade

Sunken Treasure
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Corruption Unmade
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Filename: Corruption Unmade..scx
Filesize: 308.11KB

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File Information
General
Uploaded on:Dec 20 2009, 5:45 am
Uploaded by:lil-Inferno
Author:Not Given.
Downloads:276

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
You
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
City
Computer (Zerg)
Computer (Zerg)
Horde
Computer (Terran)
Computer (Terran)
Force 4

Map-Statistics
Units:229
Triggers:247
Locations:69
Strings:961
File Description
A zombie map made by LoveLess and myself (lil-Inferno). I did the ambulance triggers whereas LoveLess did... everything else.

Zombies will spawn on the side of the map and will attack buildings, eventually raiding them and running helpless Civilians out of them. When a certain amount of Civilians are killed, it's game over. Zombies also have variable health (their shields will sporadically changed). When you die, an ambulance will rush towards your location, pick up your body, and bring it back to the hospital. It will also do this for every NPC Marine, although it takes players as a priority.

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Comments
LoveLess wrote on Dec 20 2009, 7:07 am:
Such a buggy and un-finished map... But a lot of concepts that were never implemented into a map, and if they were, not this well. I can't wait to take these systems into my compilation map.

[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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