Staredit Network > Starcraft I Database > File: LotR - Bedim of Mirkwood (Old Version)

Sunken Treasure
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LotR - Bedim of Mirkwood (Old Version)
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Filename: LotR - BoM SE.scx
Filesize: 122.37KB

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File Information
General
Uploaded on:Nov 3 2009, 7:54 pm
Uploaded by:Hoarmurath
Author:|5896|
Downloads:306

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Dol Guldur - Goblins
Human (Terran)
Human (Terran)
Rescuable (Terran)
Observer
Human (Terran)
By: HoArMuRaTh
Human (Protoss)
Human (Protoss)
Mirkwood - Lorien [ 2.4 ]
Human (Zerg)
Rescuable (Protoss)
Dwarves
Special Edition

Map-Statistics
Units:1225
Triggers:348
Locations:78
Strings:869
File Description
Lord of the Rings - Bedim of Mirkwood. Smaug has been killed by Bard and all is calm, or so it seems. The spirit of Sauron along with 3 Nazguls have made their way into the forest of Mirkwood creating a great fortress called Dol Guldur. Facing Sauron and the Goblins within the Misty Mountains, can the Dwarves, Men and Elves of the north rid of this threat?

Basic Notes:
- Map taken place 3rd age.
- Construct castles near spawns to upgrade THAT spawn.
- Storm damage is 1300!
- Bedim is a synonym of Shadow (Original name of map was Shadow of Mirkwood but did not fit).

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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