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Sunken Treasure
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Shank Shank
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Filename: Shank Shank.scm
Filesize: 65.45KB

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File Information
General
Uploaded on:Nov 1 2009, 10:52 pm
Uploaded by:lil-Inferno
Author:Not Given.
Downloads:312

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Player 1 = Tester
Human (Zerg)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:62
Triggers:29
Locations:10
Strings:937
File Description
A simple test map I made for this topic. There are enemies laid out throughout the entire map. Teal is a computer controlled Civilian that follows the player (who is also a Civilian) and can have two personalities set to it. These are "aggressive" and "guardian".

  • Aggressive: Teal will attack/target any enemies nearby himself regardless of if the player is being attacked or not.
  • Guardian: Teal will only target enemies near the player, choosing him/her as the first priority. It will attack enemies that are chasing it while it is running towards the player.

The player has three actions that they can do by making units at a Gateway.

Zealot: Uses a knife attack on nearby enemies. It takes three hits to kill one.
Dragoon: Sets teal's personality to "Aggressive" (default).
High Templar: Sets teal's personality to "Guardian".

Note that your hits and teal's hits will not combine. This is because I was lazy :).

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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