Staredit Network > Starcraft I Database > File: Selected Unit

Sunken Treasure
(Reload)
Selected Unit
Download
Filename: curselunit.scx
Filesize: 24.58KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Mar 24 2008, 9:47 pm
Uploaded by:Doodle77
Author:|43|
Downloads:383

Map-Data
Tileset:Ice World
Dimension:64x64

Forces
Force
Human (Terran)
Computer (Terran)
Human (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Force
Force
Force

Map-Statistics
Units:8
Triggers:11
Locations:8
Strings:817
File Description
Works on 1.15.2/1.15.1/1.15.0.
Ctrl 1/2/3/4/5 marine/firebat/ghost/zealot/civilian repectively, and then use 1/2/3/4/5 to switch between them.
Uses EUDs to read what the currently selected unit is.
The offset read is 0x597230, accessible by unit 1103, player 6.

This condition desyncs in multiplayer :/

All Images

Comments
Symmetry wrote on Feb 15 2009, 3:36 pm:
I have downgraders at my disposal. I still want it D:

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
A couple people can vouch for its sheer awesomeness though.

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
I made it in patch 1.16 so it doesn't really work in the new patch

Symmetry wrote on Feb 14 2009, 8:37 pm:
Do you still have that/those map(s)? I want to see them.

Demented Shaman wrote on Feb 14 2009, 1:19 am:
I also had right click detection. For example, you could make it so that if you right clicked a barrack and you were next to it you would enter it like a building :P

Demented Shaman wrote on Feb 14 2009, 1:18 am:
This is just EUD selection? Why does it desync? I've done EUD selection to switch between a marine, ghost, and firebat in what appears to be the same thing you're doing. I also used hp detection so that if one of the units was damaged then the other two units hp were set to the same amount. Basically it was shared hp among three different units. I also had attack detection.

Symmetry wrote on Feb 13 2009, 12:45 pm:
This could make a bitchin' spell-casting system for a single-player RPG.

FooFighters wrote on Mar 25 2008, 8:54 pm:
Nice man, now, to find a way to implement this into a multi-player way to work this thing, ike have 2+ people have the system in the same game and it works, just saying, we have to find a way

[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[2026-8-06. : 2:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[2026-8-06. : 2:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[2026-8-06. : 2:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[2026-8-06. : 2:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[2026-8-06. : 2:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
[2026-8-06. : 2:22 am]
Symmetry -- was it idra
[2026-8-06. : 1:52 am]
NudeRaider -- Oh_Man
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
Please log in to shout.


Members Online: NudeRaider, Vorgozz