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Sunken Treasure
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Island Tag
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Filename: Island Tag.scm
Filesize: 44.53KB

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File Information
General
Uploaded on:Aug 17 2009, 8:41 pm
Uploaded by:lil-Inferno
Author:|1430|
Downloads:269

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Runners
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Original Tagger
Human (Zerg)

Map-Statistics
Units:105
Triggers:122
Locations:44
Strings:626
File Description
I made this map when I was very bored. It was made in just about 20 minutes yet it is still a very, VERY fun and addicting map. Basically there are two opposing forces, the runners, and the taggers. The taggers are on a plot of terrain that they can't leave. The runners start at the left, have to touch the plot of terrain, go to the right, touch the plot of terrain again, and then go back to the left to score. Runners win if a runner gets 8 points. Taggers win if they tag everyone.

The game starts with one tagger. When you tag someone, they join the taggers and gain the ability to tag other people but cannot leave the plot of terrain. When a person is tagged it obviously makes it more difficult for the runners. Even though this map is simple, it is certainly effective. The map is 20x12, so you have to play another map before playing this one; otherwise you will crash.

EDIT: Changed map size from 20x12 to 64x64 because it caused people to crash when they didn't play a game since they logged in or use the rubbery mouse thing to scroll. There is a lot of wasted space, but yeah...
EDIT 2: Added another game mode.

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[03:34 pm]
Symmetry -- :wob:
[04:42 am]
Zycorax -- :wob:
[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
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