Staredit Network > Starcraft I Database > File: Island Tag

Sunken Treasure
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Island Tag
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Filename: Island Tag.scm
Filesize: 44.53KB

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File Information
General
Uploaded on:Aug 17 2009, 8:41 pm
Uploaded by:lil-Inferno
Author:|1430|
Downloads:288

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Runners
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Original Tagger
Human (Zerg)

Map-Statistics
Units:105
Triggers:122
Locations:44
Strings:626
File Description
I made this map when I was very bored. It was made in just about 20 minutes yet it is still a very, VERY fun and addicting map. Basically there are two opposing forces, the runners, and the taggers. The taggers are on a plot of terrain that they can't leave. The runners start at the left, have to touch the plot of terrain, go to the right, touch the plot of terrain again, and then go back to the left to score. Runners win if a runner gets 8 points. Taggers win if they tag everyone.

The game starts with one tagger. When you tag someone, they join the taggers and gain the ability to tag other people but cannot leave the plot of terrain. When a person is tagged it obviously makes it more difficult for the runners. Even though this map is simple, it is certainly effective. The map is 20x12, so you have to play another map before playing this one; otherwise you will crash.

EDIT: Changed map size from 20x12 to 64x64 because it caused people to crash when they didn't play a game since they logged in or use the rubbery mouse thing to scroll. There is a lot of wasted space, but yeah...
EDIT 2: Added another game mode.

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[03:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
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