Staredit Network > Starcraft I Database > File: Eschebone Concept Clock

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Eschebone Concept Clock
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Filename: EsTime.scx
Filesize: 36.52KB

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File Information
General
Uploaded on:May 15 2009, 6:22 am
Uploaded by:samsizzle
Author:|3186|
Downloads:302

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
[ Test ]
Human (Protoss)
[ Comp ]
Computer (Terran)

Rescuable ()
Rescuable ()
Rescuable ()
Rescuable ()
Rescuable ()
Rescuable ()


Map-Statistics
Units:74
Triggers:11
Locations:4
Strings:608
File Description
A clock made for Eschebone RPG that can detect day and night if desired, and adjustable timing in the editor.

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Comments
samsizzle wrote on May 20 2009, 5:38 am:
i didnt copy anything from your triggers because i couldnt figure them out so i made my own.

samsizzle wrote on May 20 2009, 5:37 am:
its not the test map you made

Lethal_Illusion wrote on May 15 2009, 7:23 pm:
Inferno, isn't the test map you made essentially just a copy/paste of the clock on Crescent Dyne?

lil-Inferno wrote on May 15 2009, 6:24 pm:
Y'know, you didn't need to upload this if it's really just the test map I made :| .

[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
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