Staredit Network > Starcraft I Database > File: Time Down [vAlpha]

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Time Down [vAlpha]
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Filename: Time Down [vAlpha].scx
Filesize: 273.33KB

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File Information
General
Uploaded on:Feb 23 2009, 11:36 pm
Uploaded by:Kaias
Author:Not Given.
Downloads:309

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Theory
Human (Protoss)
Human (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Realization
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:652
Triggers:1896
Locations:254
Strings:849
File Description
Time Down - Alpha Version
Quote from Production Thread
Time Down is a multiplayer arena game with an intriguing game mechanic: Time Control. Rewind time and stop time while engaging opponents with potential and control equal to your own. Time is both your greatest utility and your most abhor rival.


After not touching this map for almost 5 months, I decided I'd give you guys what I had done. I am not pleased with the current product, and if I was going to finish this map, I would just restart and make anew, as I'm much better at triggering now than I was then; really this map is pretty embarrassing. The map features a huge array of bugs especially for your convenience! Still, it's been lurking in my closet for sometime and isn't going to get any love since I've moved on to my current project, an rpg I am co-mapping with Lethal_Illusion.

The main reason I'm releasing this map is to get it off my chest and let you have a little fun with the rewind spell. Treat the map not like an arena, but as a concept map. My suggestion is to get a friend and just test it out a bit. The spells are not balanced and the starting mana is jacked way up for testing purposes. Spawn system wasn't done so I pulled the whole sucker out- AKA if you die, rewind as fast as possible.

I invite you to test the limits of the map and try to create the most chaotic situation that you can right before rewinding it. Yes, I know about most of the bugs; No, I'm not bothering to fix them, sorry.

P.S. Though intended to be 6 player, the Alpha version is only 2. Six would be too chaotic anyway.
P.S.S. I left the map unprotected and fully commented. If you want to take a peak, go ahead.

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Comments
Kaias wrote on Mar 3 2009, 1:46 am:
Yeah, I exaggerated quite a bit. It's essentially only a concept map now; I really should finish gametypes like Capture the Flag, balance out the spells, finish spawn system and integrate to 6 players like I set aside the resources to do.

payne wrote on Feb 24 2009, 3:09 am:
P.S.S.S. (Post Scriptum, Solone Sum): It isn't THAT buggy. I tested many times with Kaias and I was enjoying it, the rewind thing is very cool and his concept is neat.

Kaias wrote on Feb 24 2009, 12:34 am:
Finally put it out, enjoy

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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