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Sunken Treasure
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Hero Wars 2009
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Filename: HeroWars2009-v1.6.scx
Filesize: 1009.11KB

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File Information
General
Uploaded on:Feb 21 2009, 4:12 am
Uploaded by:MetalGear
Author:|3838|
Downloads:301

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
The Sentinel
Human (Terran)
Human (Terran)
Human (Terran)
The Scourge
Human (Terran)
Human (Terran)
Human (Terran)
Produced by Jamdod
Computer (Terran)
02/03/2009
Computer (Terran)

Map-Statistics
Units:8
Triggers:4179
Locations:206
Strings:856
File Description
Gameplay
Hero Wars 2009 is a migration from the Temple Siege concept. You select from 7 entirely unique heroes and work as a team to eliminate your opponents. Each hero has 3 main spells which are gained by leveling and you also get a heal ability. The heroes are designed for spell combining, which involves hunting/chasing spells, various defensive skills and ultimate/damage spells. Each hero has their individual strengths and drawbacks. You can upgrade your hero in various ways, such as gaining new spells, improving mana, upgrading damage or increasing spawn number.

Spell list
Follow - Teleports you to a nearby enemy hero
Time travel - Teleports you back 20 seconds in time
Bloodrage - Gains massive attack damage for 3 seconds
Silence- Stops enemy heroes from using spells for 3 seconds
Switch - Switches location with an enemy hero
Repel - Forces all enemies to run from you
Flash - Teleports nearby enemy heroes to your location
Teleport - Teleports you out of battle in 4 seconds
Convince - Takes direction over surrounding creatures for 7 seconds
Evade - Invulnerability for 3 seconds
Diffuse - Stuns enemy heroes for 3 seconds
Shadow - Invisibility for 5 seconds
Shuriken - Throws a powerful bomb at a random enemy target
Distortion - Stops enemies from escaping for 5 seconds
Morph - Transforms your body into a Queen
Berserk - Weakens and berserks enemy heroes for 3 seconds
Invert - Sacrifices 70% of your HP for 300% extra damage

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Comments
MetalGear wrote on Feb 21 2009, 8:46 am:
Make sure you play this in at least a 2v2 game. Any less players gets quite boring. Also remember to gain spells and check the mission objectives for spell information as you go. Have fun all!

[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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