Staredit Network > Starcraft I Database > File: Resident Evil RP 1.25OpEd

Sunken Treasure
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Resident Evil RP 1.25OpEd
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Filename: RE RP 1.25OpEdB.scx
Filesize: 226.57KB

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File Information
General
Uploaded on:Feb 8 2009, 7:33 pm
Uploaded by:AlexisJekyll
Author:|4456|
Downloads:393

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
¥Rôlëplåÿêrs¥
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Widower
Computer (Protoss)
Trigger Edits
Computer (Terran)
Zombies

Map-Statistics
Units:1461
Triggers:994
Locations:222
Strings:876
File Description
'Welcome to Hell'
'We're all going to die'

You see those a lot in zombie movies and games, right? Well, I decided to improve on Fluffster's original 1.19 after I saw Reaper[nM] take his credit. So after getting Fluffster's permission, I set out to make a better RE RP. Thus the OpEd series was born and since then, I've gotten to 1.25. Each one, from 1.20 to this were edited in various ways but this one was edited the most as far as terrain goes.

So quite simply, enjoy and relax. I salute you, SEN!

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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