Sunken Treasure
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Latest Comments
Armageddon Smasher TYPE-B Wireframe
NimoStar wrote:
Wireframe while the actual tank isn't downloadable

Impact of Power Noble Earth Building Wireframe
NimoStar wrote:
We have all these Noble Earth Building wireframes and no links to the actual buildings

Twilight north-facing ramp
NimoStar wrote:
Hard to use without the tile settings file, I guess I have to datamine starcraft remastered but they probably changed formats

SC1 High Templar(Custom)(10fps)
NimoStar wrote:
What I don't like from this is only a single talk and a single fiddle. 10 fps was good (unlike most SC2 ones), portrait is good. We were so close to greatness...

Beta Protoss Buildings
NimoStar wrote:
My takeoff from this is that originally the Assimilator (and other extractors) were going to leave the gas below exposed. That's an interesting and unused concept even today, that could be done by just leaving large parts transparent (and maybe using animation)

Firey Dude
NimoStar wrote:
it's very... unique ;)

[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[01:15 pm]
NudeRaider -- literally Hitler
[12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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