Staredit Network > Starcraft I Database > File: Colors 1.14

Sunken Treasure
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Colors 1.14
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Filename: Colors 1.14.zip
Filesize: 958.6KB

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File Information
General
Uploaded on:Apr 8 2008, 3:52 am
Uploaded by:HavoK
Author:Not Given.
Downloads:407

File Contents
Colors_1.14/Colors 1.14.exe
Colors_1.14/readme.txt
File Description
An easy way to add text colors to your maps! Click and paste! Very easy and very straight forward.

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Comments
HavoK wrote on Aug 9 2011, 9:16 am:
Actually I didn't make this... I had it on my computer a long time ago and figured I'd put it up for you guys to use! :D

Tom812 wrote on Aug 22 2010, 8:10 am:
LOL, you made this with GML, eh? It'd be a good idea to remove the red sphere next to the name in the toolbar, to make it less obvious. xD

payne wrote on Feb 5 2010, 6:37 pm:
Could someone write a description for this please?

HavoK wrote on Feb 27 2009, 2:21 am:
Very helpful and easy to use! :D

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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