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Spawn War
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Filename: Spawn War [1.15B].scx
Filesize: 66.88KB

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File Information
General
Uploaded on:Feb 2 2009, 6:20 am
Uploaded by:JackL
Author:|1094|
Downloads:308

Map-Data
Tileset:Space
Dimension:256x192

Forces
Team 1 [Made By: JackL]
Human ()
Human ()
Human ()
T1 Fighter [Ver: 1.15 Beta]
Computer (Zerg)
Team 2 [http://jack-l.com]
Human ()
Human ()
Human ()
T2 Fighter [83t4 V3r510n]
Computer (Zerg)

Map-Statistics
Units:509
Triggers:273
Locations:106
Strings:65524
File Description
Map Name: Spawn War
Map Size: 256*192
Players: 6
Computers: 2
Type: Online Game [Use map settings]

Map By: JackL
Website: http://jack-l.com [Temporary down]

Description:
Build more buildings to spawn more units for your team.
Your goal is to destroy your enemy's overmind and protect your own.
You may purchase hero, and other units for your own. $10000/a hero and $750 for other units. A free hero is given at the beginning.
Try to find out the secrets in this map, they are helpful.
1 Kill = $5 (You own hero or units only)

GL & HF!

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Comments
Devourer wrote on May 13 2009, 6:55 pm:
this sounds like a remake of desert strike

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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