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Teleport test map
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Filename: Teleport testmap.scx
Size: 46.32KB
SHA256 Checksum: e1a6280cacb86912a70b2e91f9b84ef7d721f0a96aa17370302000a698f9734f

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File Information
General
Uploaded on:Jan 28 2009, 10:42 pm
Uploaded by:payne
Author:Not Given.
Downloads:357

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Force 1
Human (Zerg)
Human (Zerg)
Force 2
Computer (Terran)
Neutral ()
Neutral ()
Neutral ()
Rescuable ()
Rescuable ()
Force 3
Force 4

Map-Statistics
Units:234
Triggers:62
Locations:25
Strings:905
File Description
Uses burrowed units to teleport (static grid).
You can make a mobile grid of burrowed units by creating the right amount of units to surround perfectly the hero and make in sort that they burrow (maybe a Lurker that wants to attack something and when you detect that fact that they are burrowed, you make their target invincible?).

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[03:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[03:22 am]
Symmetry -- oh that's the one that was linked
[03:22 am]
Symmetry -- https://scmjs.dev/editor/ in browser editor that came out this year too :hurr:
[03:20 am]
Symmetry -- that's not even all
[12:06 am]
Vrael -- Did I misplace a 0 or something? Is it actually 2006 right now?
[11:05 pm]
ihjel -- At least two; MindArchon released one aswell https://staredit.net/topic/18926/
[10:52 pm]
Vrael -- Whoa cool a new map editor in the year *checks notes* 2026?
[02:16 pm]
ihjel -- A whole army of vacuum cleaners have signed up for the wiki
[11:00 am]
UndeadStar -- I want to commend bots for finally finding the Introductions subforum. But those huge blocks of text sometimes interrupted by a link? That's a regression compared to the other bots.
[2026-11-05. : 6:38 pm]
*l)ark_ssj9kevin ********
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