Sunken Treasure
(Reload)
_01
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Filename: _01.scx
Filesize: 35.82KB

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File Information
General
Uploaded on:Jan 28 2009, 9:10 am
Uploaded by:Ar3sgice
Author:|2049|
Downloads:314

Map-Data
Tileset:Ice World
Dimension:20x12

Forces
_01
Human (Zerg)
Human (Zerg)
Human (Zerg)
Rescuable (Zerg)
_01 .
Computer (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 3
Force 4

Map-Statistics
Units:11
Triggers:18
Locations:7
Strings:795
File Description
Run from firebats with a zergling that lays spidermines, avoid the firebats for a period of time.

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Comments
Falkoner wrote on Jan 29 2009, 5:33 pm:
Excuse me, I should have checked that, however, if you had put a proper description I would not have been to quick to mark it for deletion. In the future, make sure you properly label maps, rather than making them look like spam, or I will delete them.

FoxWolf1 wrote on Jan 29 2009, 2:04 am:
Did you look at the thread first? It uses nonstandard dimensions, so you need to play another map before you play it. If you do that, it works fine.

Ar3sgice wrote on Jan 29 2009, 2:01 am:
Crashes SC?

---‭

This map is 12x20, play another map before this or you will crash.

Falkoner wrote on Jan 28 2009, 9:56 pm:
Crashes SC, edited for deletion

Symmetry wrote on Jan 28 2009, 8:57 pm:
It's a real map O.o

Devourer wrote on Jan 28 2009, 2:58 pm:
yes, mod should delete this

Black Knight wrote on Jan 28 2009, 2:56 pm:
This looks like spam...

[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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