Staredit Network > Starcraft I Database > File: Probe Arena

Sunken Treasure
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Probe Arena
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Filename: Probe Arena.scx
Filesize: 32.08KB

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File Information
General
Uploaded on:Jan 12 2009, 11:36 pm
Uploaded by:O)FaRTy1billion[MM]
Author:|124|
Downloads:340

Map-Data
Tileset:Badlands
Dimension:96x96

Forces
ProbesProbes
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
O)FaRTO)FaRTy1billion
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:38
Triggers:6
Locations:10
Strings:921
File Description
Test map for the hallucination glitch that I made a long time ago...

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Comments
itchyzombie wrote on Nov 13 2010, 12:32 pm:
NoOOooOOOoo! I was gonna make some thing like this!!

Cinolt wrote on Nov 15 2009, 7:49 am:
I got a good laugh from this.

Falkoner wrote on Jul 6 2009, 6:01 pm:
Nah, he just had a timer to make sure the hallucinations went long enough, and then you fought, it was a test map :P

Devourer wrote on Apr 10 2009, 10:03 pm:
wow awesome concept, but are there triggers missing? In scmdraft there are only 5

O)FaRTy1billion[MM] wrote on Jan 19 2009, 4:49 am:
It's a concept application of the hallucination glitch.. What more is there to tell?

Falkoner wrote on Jan 19 2009, 4:48 am:
Fix'd

StrikerX22 wrote on Jan 17 2009, 3:43 am:
Tad more info? Test yet arena?

payne wrote on Jan 14 2009, 2:57 am:
Prove or Probe?
Decide yourself please?

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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