Staredit Network > Starcraft I Database > File: Golem Madness BALANCED

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Golem Madness BALANCED
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Filename: Golem Madness Balanced 5.5.scx
Filesize: 49.98KB

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File Information
General
Uploaded on:Dec 28 2008, 7:48 pm
Uploaded by:dz187
Author:Not Given.
Downloads:694

Map-Data
Tileset:Twilight
Dimension:64x64

Forces
Golem Makers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Helpers
Neutral (Protoss)
Neutral (Zerg)
Passive (Terran)
Force 3
Force 4

Map-Statistics
Units:234
Triggers:695
Locations:67
Strings:430
File Description
Golem Madness Balanced aims to create more diverse and enjoyable Golems experience by doing exactly like its name describes, balancing Golems. Each of the six basic Golems are superior and inferior to each other in different ways... each basic Golem has a counter-Golem. All purchasable Hero golems have specific uses and are equal in strength to other Hero Golems of their respective tiers. In addition, the Hero Golem combination system has been completely revamped, eliminating accidental golem purchases and the ability to access unintended combos has been removed as well. The 500 Kills Golem Packs have been redone, making all choices desirable. A Mass Attack makes sieging the middle, or an enemy’s bunker, a simple task. A handy Golem List is included so one has easy access to all 38 combinations (not including two secret combinations, given out to winners of the game). Anti-Spam attempts to stop the "WARNING: Unit unplaceable!" errors, and reminds only the offending player to move their units.

The quickness in which Golems are created is changeable to three speeds: Normal (one Golem per spawn), Faster (two Golems per spawn) and Fastest (three Golems per spawn)... no more long and drawn out 1v1 games! This feature requires the player majority to decide on a single speed. An Anti-Hero camping feature is included which kills any hero Golems left in the middle for over 20 seconds. A permanent detector in the middle ensures that your Golems can fight back in the rare occasion an opponent decides to chance the anti-camping and send in his Spike Golem anyway. When one kills an opponent's Golem Factory, a 500 Kills Golem Part is awarded along with a Golem Turret. The Golem Turret is a high-powered missile launcher with detection capabilities, giving your opponents less room to hide. Another reason to leave the safety of your own Golem Factory is the King of the Hill system. The rules are simple: Hold the middle with the most units for a minute and get rewarded with a Golem Part.


How to play:
Move the Golem selecting civilian to a beacon to start getting Golems. You can move him to another beacon at any time to get different Golems.

You will receive a Golem Part for every 25 kills up to 500 kills. Past 500, Golem Parts will be rewarded at every 50 kills, and past 2000, at every 100 kills. At 500, 1000, 1500, and 2000 kills, you will be able to pick one of seven special Golem packs.

Put at least three Golem Parts on the beacons, in any valid combination, to create your own Golem. It will appear in the middle of the battlefield. Send a Golem Part to the Golem List to display every current combination.

A Blaster is required in order to use the Basic and Base Kill options.

Based on: Golem Madness UPGRADED!!

Previous editors/contributors: Skysharks-ZAZN, Always-Banned, -=ReaVeR_DroP=-, Redman55, omni_warrior, ByU_CoUg.

Special thanks to in_a_biskit and the Staredit Network.

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Comments
DSM-LeoReaper wrote on Apr 18 2009, 2:41 pm:
Old school version. I made a 8-player map golem, and it's much better, i think. But i can't submit it, cause it's in my MP4 player on SC folder, and Windows 98 SE hates USB devices. -_-

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