Staredit Network > Starcraft I Database > File: Survival Horror #2

Sunken Treasure
(Reload)
Survival Horror #2
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Filename: Horror Survival #2.scx
Filesize: 1109.22KB

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File Information
General
Uploaded on:Dec 18 2008, 2:25 pm
Uploaded by:Epraikc
Author:|2207|
Downloads:418

Map-Data
Tileset:Space
Dimension:128x128

Forces
Pilot
Survivors (P1 Required)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Horrors
Computer (Terran)
12
Computer (Zerg)
25
2008
Mapping Darkness

Map-Statistics
Units:1347
Triggers:344
Locations:255
Strings:860
File Description
This map is a sequel from #1. As the survivors escaped the installation with the pilot that rescued them they are about to encounter a new threat to them. This map is suggested for 3 or more players once again avoid abnormal things.

Created By: Killer(GoD)@USWest

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Comments
RISKED911 wrote on Dec 31 2008, 7:21 pm:
not anymore, thanks to scmdraft2 lol :D

Epraikc wrote on Dec 30 2008, 11:56 am:
it was one of the best back in the good old days

RISKED911 wrote on Dec 29 2008, 11:20 pm:
who the hell uses proedit!?

Epraikc wrote on Dec 29 2008, 1:50 pm:
it's fixed

Epraikc wrote on Dec 24 2008, 1:51 pm:
don't dl it somehow proedit made it an invalid scenario

[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
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