Staredit Network > Starcraft I Database > File: FMP - Eternal Red

Sunken Treasure
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FMP - Eternal Red
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Filename: HE - FMPRed.scm
Filesize: 21.45KB

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File Information
General
Uploaded on:Dec 13 2008, 9:47 pm
Uploaded by:Hydralisk_Elite
Author:|3241|
Downloads:362

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Force 1
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Force 2
Force 3
Force 4

Map-Statistics
Units:392
Triggers:3
Locations:1
Strings:933
File Description
This is pretty much the only melee that I made and actually like. Winter Fest turned out to be a rushed piece of shit in the end, but Eternal Red took about three times longer to develop. I encountered glitch after glitch, errors and problems in the maps, but I managed to fix it all out, and hail this out. It actually is pretty much my 'First' Fastest map, since Winter Fest had lots of terrain that needed to be fixed up, so I decided to create another map with those fixes. The reason I chose the Ash World Tileset was because it's a tileset that isn't popular around in the Fastest maps, and Red looks cooler.

Map Details:
- Size: 128 x 128
- Tileset: Ash World
- 40 Minerals and Eight Geysers at each base, at 50,000 ore/gas.
- Can be used with StarCraft and Brood War.

I hope you decide to give the map a try or two, as it's my favorite melee map I made ever.

Developed by: Hydralisk_Elite
(c) 2008 Hydralisk Map Products
http://www.hydraliskelite.tk

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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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