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Excalibur, poison_us, NudeRaider, Doodan, C(a)HeK

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Joined: Aug 13 2005, 12:39 pm
Last Active: 1 hour ago
Status: Offline
Display Name: Roy

An artist's depiction of an Extended Unit Death
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Activity: 6654
Posts: 4517
Posts Per Day: 0.6
Topics: 62
Minerals: 9147

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Roy
Starcraft II: [i]Not Given.[/i]


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Learn how EUDs work: A Mapmaker's Guide for Creating EUDs
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker

Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
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