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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 19 20 21 22 2324 >

Topic Replies Views Starter / Time Last Post

Donations or Negativity
 Just a thought
1 3025 Jun 23 2008, 7:36 pm
O.o
Jun 23 2008, 7:45 pm
Moose

Now you're thinking with Portals
 
10 4736 Jun 13 2008, 6:45 pm
KrayZee
Jun 23 2008, 2:03 am
RIVE

Hmm can u help me decide?
 
3 2846 Jun 20 2008, 4:04 pm
noob4life
Jun 20 2008, 4:51 pm
Kaias

Idea For a Map
 
7 4545 Jun 17 2008, 6:43 pm
Impeached
Jun 20 2008, 2:53 am
Impeached

Run trigger for multiple players when actions negate conditions
 
5 4191 Jun 16 2008, 8:14 am
Heimdal
Jun 17 2008, 12:42 am
O)FaRTy1billion[MM]

Switch Possability Organizer
 
4 4601 Jun 16 2008, 3:06 am
Open.14
Jun 16 2008, 3:06 pm
Falkoner

3 novice game design mistakes
 
3 3615 Jun 15 2008, 11:54 pm
ClansAreForGays
Jun 16 2008, 10:59 am
Axii

Time Text Messages Stay up there?
 Is there an equation already?
21 9325 May 16 2008, 5:19 pm
Madroc
Jun 10 2008, 2:51 pm
The Nomad

Firefighters...
 not exactly new....
19 6570 Jun 3 2008, 6:03 pm
New-Guy
Jun 8 2008, 1:03 am
Falkoner

Reward System idea
 
2 2992 May 25 2008, 6:43 am
Ateo
Jun 7 2008, 10:24 am
Wormer

Rush 2 & UMS Mod
 Coming soon!
33 12965 Mar 13 2008, 3:32 pm
The Starport
May 31 2008, 5:52 pm
Daedalus

RPG Code Loading System
 
12 4835 May 8 2008, 10:29 pm
bearcat_fan
May 25 2008, 3:03 am
Vi3t-X

Sniperz Crossbeam Test map
 Inspired by Clokr_
16 5724 May 18 2008, 4:00 am
Madroc
May 23 2008, 11:25 pm
MadZombie

Cannon Warz
 Based off of Cannonballs
14 5756 May 21 2008, 8:49 pm
The Starport
May 23 2008, 2:06 pm
Clokr_

Movie Contest Emerald Ideas
 Help meh!
23 9945 Feb 22 2008, 6:11 pm
Falkoner
May 22 2008, 9:45 pm
Falkoner

Frosthell: Corruption
 More Details
5 3238 May 19 2008, 7:56 pm
Trigger
May 21 2008, 10:00 pm
Trigger

Poll: YOUR Comment Order
 Triggers/Comment/Preserve
12 6063 May 11 2008, 6:26 pm
fritfrat
May 20 2008, 4:01 am
Madroc

Using Comments in Mapmaking
 There is a discussion to be had.
59 20472 May 6 2008, 5:01 am
SOLAR
May 16 2008, 11:03 am
Brontobyte

Mine Maze
 trigger problem
13 5129 May 10 2008, 12:31 am
Zergblender
May 14 2008, 12:11 pm
Zergblender

Shared Control...?
 Would there be a way....
8 4567 May 12 2008, 1:49 am
LosTZealoT
May 12 2008, 7:02 pm
Wormer

Solo-Mapmaker Project Ladder
 The ladder for Solo mapmakers!
23 10684 May 6 2008, 8:23 pm
FooFighters
May 9 2008, 11:32 pm
FooFighters

small cinimatics?
 
22 11990 Apr 27 2008, 12:11 am
Hug A Zergling
May 9 2008, 10:59 pm
Laser Dude

Schrödinger's Cat
 silly drones
6 3733 Apr 26 2008, 8:59 am
Rantent
May 8 2008, 1:35 pm
Clokr_

RPG idea
 would anybody be interested?
16 7065 Apr 11 2008, 12:28 am
grAffe
May 1 2008, 8:01 pm
Trigger

The Story so far
 FrostHell
14 5166 Apr 20 2008, 11:15 pm
Trigger
May 1 2008, 7:53 pm
Trigger

Guitar Hero Map
 I figgured out how to make guitar hero map
40 19868 Apr 1 2008, 3:46 am
Cragler
Apr 30 2008, 1:26 am
xAlkalix

Have a huge set of repetitive triggers?
 
7 3516 Apr 29 2008, 5:39 pm
Impeached
Apr 29 2008, 11:57 pm
Demented Shaman

Roguelike UMS
 
13 6543 Apr 4 2008, 8:29 am
Ateo
Apr 28 2008, 9:42 am
Wormer

Twisted Metal/Vehiclar Combat?
 
21 10303 Apr 19 2008, 11:24 pm
Hug A Zergling
Apr 28 2008, 1:24 am
Money

Randomly choosing a number
 Using switches, that's it
14 6435 Apr 22 2008, 11:36 pm
Clokr_
Apr 26 2008, 1:44 pm
Doodle77

Pages: < 1 « 19 20 21 22 2324 >

Members in this forum: None.

[01:15 am]
Symmetry -- There are so many people here I'm surprised we're still online :hurr:
[09:47 pm]
Symmetry -- :wob::wob:
[09:14 pm]
Apos -- I like to :wob:-it :wob:-it.
[2026-8-22. : 11:25 pm]
Zakerozi -- HI
[2026-8-22. : 10:29 pm]
Symmetry -- handledeez nuts
[2026-8-22. : 7:42 pm]
Excalibur -- Its handled.
[2026-8-22. : 6:50 pm]
Praetor -- yo nude or another mod, anyone around rn?
[2026-8-22. : 7:30 am]
NudeRaider -- ultraviolet
[2026-8-22. : 4:42 am]
LoveLess -- ultragod
[2026-8-22. : 4:07 am]
Symmetry -- I'm trying to figure out an end goal for my map. So far the best I've got is "destroy the AI data centers to summon god then kill god"
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