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Post #328026 in Topic League of Legends in Forum Games
Post #327879 in Topic League of Legends in Forum Games
Post #327878 in Topic What're you cooking right now? in Forum Null
Post #327594 in Topic Starcraft Master in Forum Portal News
Post #327559 in Topic The Upstart in Forum Null
Post #327241 in Topic Trophy Wife/Husband in Forum Null
Post #327239 in Topic Corrupted Ping in Forum Technology & Computers
Post #327201 in Topic Corrupted Ping in Forum Technology & Computers
Post #327123 in Topic Corrupted Ping in Forum Technology & Computers
Post #327112 in Topic Trophy Wife/Husband in Forum Null
Post #327060 in Topic The Upstart in Forum Null
Post #327058 in Topic Trophy Wife/Husband in Forum Null
Post #326986 in Topic The Upstart in Forum Null
Post #326976 in Topic Great Unknown Youtubers? in Forum Null
Post #326933 in Topic BrokenCraft in Forum Technology & Computers
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[07:20 am]
RIVE -- #MBWMGA
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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