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Post #330627 in Topic I wonder.. in Forum Clan Oo
Post #320852 in Topic Sound Card? in Forum Technology & Computers
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Post #319236 in Topic Sorry, I was a jerk. in Forum Null
Post #306337 in Topic Music in Forum Media, Art, and Literature
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Post #304744 in Topic League of Legends in Forum Games
Post #304724 in Topic Clan Oo and Sc2 Melee in Forum Clan Oo
Post #304610 in Topic A Charge Ability in Forum SC2 Assistance
Post #304608 in Topic Clan Oo and Sc2 Melee in Forum Clan Oo
Post #289693 in Topic Oo in SC2? in Forum Clan Oo
Post #251397 in Topic Oo in SC2? in Forum Clan Oo
Post #250205 in Topic STARCRAFT 2 AND CLAN Oo!! in Forum Clan Oo
Post #250048 in Topic STARCRAFT 2 AND CLAN Oo!! in Forum Clan Oo
Post #249397 in Topic STARCRAFT 2 AND CLAN Oo!! in Forum Clan Oo

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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