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Post #87494 in Topic XP Skinning in Forum Technology & Computers
Post #87493 in Topic Google Chrome in Forum Technology & Computers
Post #83606 in Topic Sounds in Forum SC1 UMS Mapmaking Assistance
Post #82569 in Topic BYOND in Forum Technology & Computers
Post #81675 in Topic SEN Mobile! in Forum Staredit Network
Post #81109 in Topic Time Down in Forum SC1 Map Production
Post #81108 in Topic Area 51 - Revisited in Forum SC1 Map Production
Post #81107 in Topic kill minerals? in Forum Staredit Network
Post #80663 in Topic Download Bug in Forum Staredit Network
Post #80644 in Topic RP Trigger in Forum SC1 UMS Theory and Ideas
Post #80641 in Topic Castle of Heroes in Forum SC1 Map Showcase
Post #80640 in Topic The MAZE OF INSANITY in Forum SC1 Map Showcase
Post #80404 in Topic RP Trigger in Forum SC1 UMS Theory and Ideas
Post #80147 in Topic New Defense Map in Forum SC1 Map Production
Post #80144 in Topic Quick Poem in Forum Media, Art, and Literature
Post #80139 in Topic Deleting Files in Forum Staredit Network
Post #80125 in Topic Deleting Files in Forum Staredit Network
Post #80124 in Topic The Old Games in Forum Games
Post #80122 in Topic who plays America's Army in Forum Games
Post #80116 in Topic Deleting Files in Forum Staredit Network

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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