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Sunken Treasure
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Death Knights l|l
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Filename: DeathKnights 3.scm
Filesize: 1125.64KB

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File Information
General
Uploaded on:Nov 28 2008, 4:26 pm
Uploaded by:payne
Author:Not Given.
Downloads:590

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Death Knights
Human (Protoss)
Human (Protoss)
Map Size: 832kbs 12/6/04
Computer (Terran)
Computer (Terran)
Computer (Terran)
Created By: Alpha(MC)
Computer (Zerg)
Neutral (Zerg)
Computer (Zerg)
Force 4

Map-Statistics
Units:1285
Triggers:1488
Locations:255
Strings:959
File Description
2 players RPG.
You are two dead knights that are searching for a demon, try to find him to defeat him!
Many side-quests and cool storyline plus a cool cinematic at start.
Has many cool features! It's a MUST PLAY!

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Comments
JaFF wrote on Mar 18 2009, 10:59 am:
A very good map, but one bug ruined it for me: for some reason my dropship was constantly given to a computer and ordered to some location. It happened almost at the very end.

lil-Inferno wrote on Mar 17 2009, 9:15 pm:
I liked how when you got into battles and allied forces were near you (Flying Fortress, Catapult, Bowman, etc.) then they would join in the fight. It was pretty neat. I also liked the music in it.

XxKanin wrote on Mar 14 2009, 8:05 pm:
One of the best RPGs yet! It uses the combat system like fire emblem, and many other games on the GBA...With a nice cinematic start at the beginning it truly captures the way people think... if you know what i mean! If you havent played the first or second do so now!

[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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