Staredit Network > Starcraft I Database > File: So It Begins

Sunken Treasure
(Reload)
So It Begins
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Filename: So It Begins.scx
Filesize: 1119.93KB

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File Information
General
Uploaded on:Oct 30 2008, 5:48 am
Uploaded by:payne
Author:Not Given.
Downloads:541

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Honor of the Fallen
Computer (Zerg)
Neutral (Zerg)
Neutral (Zerg)
Neutral (Protoss)
Neutral (Zerg)
Computer (Zerg)
· : Chapter One : ·
Human (Zerg)
Human (Zerg)

Map-Statistics
Units:388
Triggers:107
Locations:63
Strings:964
File Description
2 Players: 1 player, 1 observer.
This map was supposed to be the first of a series, but the others never got done :(
Anyway, this Single-Player RPG is probably one of the best I've ever seen: great systems and storyline and features a sympathic dog ^^

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Comments
ramin wrote on Apr 24 2011, 10:38 pm:
that was hard x.x

YKcid wrote on Feb 14 2011, 2:47 pm:
There's an (unfinished) continuation to this, found it on sc.nibbits

http://sc.nibbits.com/maps/view/132059/02-webs-of-firescx

Ultraviolet wrote on Apr 16 2010, 11:41 pm:
This was created by Moogle and Kenoli

Basteille wrote on Apr 22 2009, 11:14 pm:
I agree. But I won't die inside, more physically. Starvation by no more finished map series.

AngerIsAGift wrote on Apr 18 2009, 7:42 am:
Finish this plox. If you don't I will die inside.

ForTheSwarm wrote on Mar 12 2009, 1:27 am:
I think he means that the two single-player tags are redundant. This was pretty fun, although difficult at times.

RaiKageRyu wrote on Mar 10 2009, 5:40 am:
@Wormer. How about no? This is single-player.

I'm really saddened to see this series never got finished. It was really well designed and implemented. Another great potential map series lost.

Wormer wrote on Mar 3 2009, 9:34 am:
Why is this locked? Please, delete single-player tag.

[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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