Staredit Network > Starcraft I Database > File: Naruto: Final Revenge Beta

Sunken Treasure
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Naruto: Final Revenge Beta
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Filename: Naruto Final Revenge Beta.1.scx
Filesize: 41371.58KB

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File Information
General
Uploaded on:Feb 21 2014, 10:32 pm
Uploaded by:Stranger
Author:Not Given.
Downloads:429

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Itachi
Computer (Terran)
Computer (Protoss)
Computer (Zerg)
Sasuke
Computer (Protoss)
Human (Protoss)
Map by Stranger]
Neutral (Protoss)
Computer (Zerg)
Force 4
Neutral (Terran)

Map-Statistics
Units:421
Triggers:154
Locations:174
Strings:882
File Description
=============================================================================================================================
NOTE :
Map made to run correctly on Starcraft Broodwar version 1.18 and bellow.
It will run fine on Starcraft Remastered as well, but you should encounter colour issues with Amaterasu (it won't be black).
=============================================================================================================================


Will Sasuke's hatred be strong enough to take revenge on his older brother?
Take control of the Uchiha Sasuke character and face Uchiha Itachi in an epic battle along with the story line of the Naruto manga.

FileSize : 40 Mb

Map thread : http://www.staredit.net/topic/16261/

By Stranger]
stranger_0333@hotmail.com

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[04:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
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