Staredit Network > Starcraft I Database > File: EUD Generator 1.3

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EUD Generator 1.3
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Filename: EUD_Generator.exe
Filesize: 134KB

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File Information
General
Uploaded on:May 21 2012, 12:02 am
Uploaded by:Roy
Author:Not Given.
Downloads:752
File Description
EUD Generator
Version 1.3


How to use
1) Choose one of the tabs that pertains to your EUD interests (General, Player, Unit, Display Text, Local Only).
2) Choose a type of EUD (i.e. Unit HP).
3) Fill out the information you want to read (i.e. Unit #0 has between 40 and 50 HP).
4) (Optional) Change which players you want the trigger to be owned by and if you want a comment to be generated.
5) Copy the text generated and paste it into Scmdraft's text trigger editor.

Screen Shots

List of Supported EUD Conditions


Notes
  • I themed it like SEN because I made it specifically for you guys. You know I love you, SEN. :wub:
  • I included local only addresses, which are not necessarily multiplayer safe. You can read more about this in Section 5 of my EPD tutorial.
  • If you are unsure what to put in a specific field, let me know. Everything should be easily identifiable, however, if you skim through my EPD tutorial.
  • Technically, Latency is a local address, but since it can only be set universally in-game, it's safe enough to not categorize with the others.
  • I tested most of these quite rigorously, but if I have made an error or if the generated conditions don't work the way you expect, please contact me via PM or this thread.
  • If I am missing any EUD conditions that you would like to see included in this program, let me know!

Version History
  • 1.3: Added EUD Action support. Fixed a comment bug.
  • 1.2: Fixed rare calculation exceptions
  • 1.1: Fixed Player Supply values.
  • 1.0: First public release.

Note: This program requires the .NET Framework 4 to run.

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Comments
Roy wrote on Feb 1 2013, 3:55 am:
For EUD Conditions, you just need a good version of SCMDraft. See this page: Final Call For SCMDraft, Revised
For EUD Actions, you can't enter them through the text editor, but you can enter them by hand. In the Unit field, type "ID:1234" (or whatever the number is) in SCMDraft's classic trigger editor.

Zoan wrote on Jun 7 2012, 7:58 pm:
I've been gone for a long, long time and I forgot what I need to download in order to post EUD related conditions and actions into Trig Edit. What was that again?

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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