Staredit Network > Forums > General StarCraft > Topic: New Maps, Open Minded Ideas and Production
New Maps, Open Minded Ideas and Production
Feb 16 2010, 11:32 am
By: 210Swagga  
Polls
What is the opinion of Most Favored starcraft map scenario type?? Select Your Top Five
What is the opinion of Most Favored starcraft map scenario type?? Select Your Top Five
Answer Votes Percentage % Voters
Melee 1
 
5%
Free For All 1
 
5%
Human Vs. Comp 1
 
5%
Defense (e.g Turret STACK; Little NicKy Def. etc.. 2
 
10%
RPG 5
 
24%
Campaign (e.g World War II) 4
 
20%
Team FFA or Melee 3
 
15%
Other 4
 
20%
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Poll has 21 votes. You can vote for at most 5 option(s).

Feb 16 2010, 11:32 am 210Swagga Post #1



Right now I am currently working on and would like to continue making starcraft maps that will function flawlessly and remain a marvel for future starcraft generations to come. Although Starcraft 2 is already emerging from its development as every grows closer and closer we just wait for the next one of a kind Blizzard World Class Production that features its own unique make and a whole new gaming engine. As this news sounds appealing to many fans of the Bestselling game, but to the owners of older versions of the game this means that they will be more than likely see a decline in user activity over battlnet. But this is not expected to end so fast... But as a tribute of putting a end to this SC series this will be the perfect time to create Maps and openly discusswith other SEN networks users interested in making maps or familiar that are with the process, and distribute them as a series of One Of-a-Kind, based on that they were made in the times of the original SC.
Just looking for Someone who understands the use of triggers and other functions that control the Starcraft edit program,
Could make strategic and well thought out Maps, or that Could test and report flaws, and ofcourse very Open minded people who can help make up ideas for new maps, thank you!! :bye1:

Post has been edited 3 time(s), last time on Feb 16 2010, 9:40 pm by 210Swagga. Reason: Revise



None.

Feb 16 2010, 11:45 am 210Swagga Post #2



Any Ideas For Maps??

Post has been edited 1 time(s), last time on Feb 16 2010, 9:36 pm by 210Swagga. Reason: Fixed BB code



None.

Feb 17 2010, 5:51 am Jack Post #3

>be faceless void >mfw I have no face

What are you trying to achieve with this topic? Ideas for your map?

I voted for RPG and Other, for zombie maps.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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