For The Sims:
Now, I'm sure you have all played those boring, dull Sims maps where you have infinite money, workers, and other boring crap. You can control schools, police centers, etc. The problem with those maps is that they're not strategic, they're also not any fun. The only thing "fun" about it is getting to make your house, and that's only in some Sims. My Sims will include 5 main necessities for living. These will include: Hunger, Hygiene, Happiness, Fun, and most likely Health. The 5 necessities for living could be represented in units in a corner of the map. Hunger you will gain if you don't eat. You eat by going up to say, a barracks, and creating a unit. The unit will be assigned to a food, and minus your hunger. The marine could be junk food that would give -2 hunger, but also -2 health. Your health is always deteriorating, and the only way to replenish it is to eat/keep up with your hygiene. Your hygiene, too, is also falling and the way to fill it back up would be to wash yourself up by going to a shower or something. Your fun is gained by watching T.V, playing a video game, or going on the computer. You will most likely build your own house, and you have to go to work to get money. Going to work will be simple, it's just confiscating your main unit, and giving you a worker to mine. Buildings will be assigned to different jobs, like the Armory could be a toilet. You could most likely go to a super market, earn some extra money or something there. I was thinking that if you go to the mall and "research" your career of choice, you can get more workers. For example, when you start off with any career, it doesn't make a difference in which career you chose, going to the market and researching it will get you more workers to mine/make money. There will also be a key in the bottom left showing which buildings are which. This map could take a long time, but be worth it.
Survival horrors are my types of map. Ever played Alone in the Dark? Great map, so great that I wanna base one of my own creations on that. It will be a mix of jailbreak, puzzles, and darkness. Lots of darkness. You start off in a haunted and or mutated area. You'll get to chose what gun you want a little later in the map, so for the start it's running away from shit and puzzles. It would DEFINITELY be a team effort, using some units for some places and other units for others. There can be a medical unit, as in a Health Dispenser on the wall. This game would have some hard, strategic boss fights. I might even remake the Invincible ling boss, which you have to kill using a furnace in Alone in the Dark. Though, if you DO die you have a chance to come back. No exceptions. There WILL be revives. I might even make it so you have limited ammo. If I'm doing a mutated place, I'll make it so if you go into a radiated place, you gain gas. If you have like 15 gas or so, you die. The gas can be removed by an item or wall-unit. The radiated areas could be marked by a Swarm. The game would be pretty long, I'd say around 1-2 hours to complete (as a player, not actually making it).
Your opinions?
Also, if I do the Survival Horror, I'm going to need help on the terraining. Just PM me if you wanna do so.
Invincible ling boss: Invincible ling pops outta' nowhere and you can't attack it (obviously). There is a switch at the side of the room that turns on the furnace, which is just a couple of units dying, like a bound. Of course, if you touch these explosions, you die. But so does the ling. So the lurer must lure the ling into the furnace, right as the "bound" happens, killing the ling. It's really hard because the ling hits hard, and you have a chance of dying from the furnace, too.
Post has been edited 1 time(s), last time on Feb 13 2010, 10:47 pm by Kegdas.
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