Removing Burrow
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Feb 8 2010, 4:03 am
By: Pinky  

Feb 8 2010, 4:03 am Pinky Post #1



Hey how do you have a unit burrowed (eg. Lurker), but remove its ability to unburrow? I've seen it in a couple Lurker D's. Thanks.



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Feb 8 2010, 4:09 am Neki Post #2



I think you need to disable burrowing tech (so it can't even be researched if you had a hatchery) for that player, and then create a burrowed unit for someone who has researched burrow, and then give that burrowed unit to whoever you wanted to not have burrow. Someone confirm?



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Feb 8 2010, 4:16 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

confirm




Feb 8 2010, 4:19 am Pinky Post #4



Yeah I just tested this and it works.

Ty can now be locked.



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