Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Triggers stop/freeze/something?
Triggers stop/freeze/something?
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Jan 26 2010, 9:47 pm
By: LooKe  

Jan 26 2010, 9:47 pm LooKe Post #1



Alright, so the map is just a simple race map where you bet on who you think will win and then it pays out after the race and repeat, the problem is that they all stop as soon as one gets to the location just above the number locations(1-4, 2-4, 3-4, 4-4). I attached the map, but here is the triggers:

Triggers


If you look at the minimap in the first picture it's the same as what the 2nd picture is showing. Also notice the time (thanks to chaos launcher)



And then a shot of the map in editor.


Attachments:
At the Races.scm
Hits: 3 Size: 60.92kb

Post has been edited 1 time(s), last time on Jan 26 2010, 9:52 pm by JB4.



None.

Jan 26 2010, 11:48 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

you're moving a missile turret onto temple. Of course it's going to not work.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 26 2010, 11:49 pm ImagoDeo Post #3



Ah.

Yeah, that would do it, Rockz. I thought the Racer was a ling or something like that.

Just redo the numbers in, oh, raised jungle or something.

Also, JB4 - With 39 repeats of hypers, there won't be a gap for over 4.0 x 10^61 years. That's overkill. You only need five at most. I doubt that it'll make a lag difference on a map as simple as this one, but, hey, every little bit counts.



None.

Jan 26 2010, 11:59 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Make the numbers out of floor missile trap sprites, unless you want the image on the minimap (then do high dirt covered by floor missile traps.)



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 27 2010, 3:03 am LooKe Post #5



Quote from rockz
you're moving a missile turret onto temple. Of course it's going to not work.
Hahaha, I can't believe I didn't realize it. :><:


Quote from ImagoDeo
Ah.

Yeah, that would do it, Rockz. I thought the Racer was a ling or something like that.

Just redo the numbers in, oh, raised jungle or something.

Also, JB4 - With 39 repeats of hypers, there won't be a gap for over 4.0 x 10^61 years. That's overkill. You only need five at most. I doubt that it'll make a lag difference on a map as simple as this one, but, hey, every little bit counts.
Well, I just clicked for like 10 seconds on copy not really a reason, just did it because I can. :lol:

Quote from rockz
Make the numbers out of floor missile trap sprites, unless you want the image on the minimap (then do high dirt covered by floor missile traps.)
I'll just switch it to dirt/mud.

Thanks for your help. It's funny how something so simple could baffle me for hours...haha.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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