Staredit Network > Forums > General StarCraft > Topic: Q on Your Terrain Direction Preference
Q on Your Terrain Direction Preference
Jan 8 2010, 8:28 pm
By: PoisonHunter  
Polls
Which do you prefer?
Which do you prefer?
Answer Votes Percentage % Voters
1 9
 
70%
None.
2 0
 
0%
None.
3 2
 
16%
None.
4 2
 
16%
None.
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Poll has 13 votes. You can vote for at most 1 option(s).

Jan 8 2010, 8:28 pm PoisonHunter Post #1



Hello there. I have recently started on a map (started during Christmas Break) that is going to be a combination of an AOS and a RPG.

I came here to get people's opinions on what direction terrain flow that they like the most. I would very much appreciate any feedback on it.
(Note: The shape in the picture is pretty basic, but I already have started # 1 and 3 of the directional choices, so if you want to see a screenshot of either one just ask me)

Key

Black = Oil/Water (I'm doing this on the desert template)
Dark Gray = Terrain (the boxes in the top are for trigger spells/misc. things)
Light Gray = Starting points for the 2 teams





None.

Jan 8 2010, 8:34 pm samsizzle Post #2



i would have to say 1 it looks the most natural.



None.

Jan 8 2010, 9:06 pm ImagoDeo Post #3



I like #3. It's a mostly arbitrary decision, though.



None.

Jan 8 2010, 9:23 pm xYoshix Post #4



#1 or #4. It's best if terrain goes on a diagonal. Vertical or horizontal isometric terrain doesn't look too nice. It's just the way isometric terrain is :O



None.

Jan 8 2010, 9:29 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Yoshi said. I prefer from-left-to-right layouts though, so I voted #1.




Jan 8 2010, 11:52 pm Positively Post #6



I personally like #4 because of the way it just flows..? Dunno. Something about it ;)



None.

Jan 9 2010, 12:31 am JaFF Post #7



Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).



None.

Jan 9 2010, 12:53 am Positively Post #8



Quote from JaFF
Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).

That's it! I knew something was off ;). Thanks.



None.

Jan 9 2010, 3:00 am PoisonHunter Post #9



Thanks for the input =). Luckily I liked choice #1 too, so i've put the most work into that map.



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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