Staredit Network > Forums > General StarCraft > Topic: Q on Your Terrain Direction Preference
Q on Your Terrain Direction Preference
Jan 8 2010, 8:28 pm
By: PoisonHunter  
Polls
Which do you prefer?
Which do you prefer?
Answer Votes Percentage % Voters
1 9
 
70%
None.
2 0
 
0%
None.
3 2
 
16%
None.
4 2
 
16%
None.
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Poll has 13 votes. You can vote for at most 1 option(s).

Jan 8 2010, 8:28 pm PoisonHunter Post #1



Hello there. I have recently started on a map (started during Christmas Break) that is going to be a combination of an AOS and a RPG.

I came here to get people's opinions on what direction terrain flow that they like the most. I would very much appreciate any feedback on it.
(Note: The shape in the picture is pretty basic, but I already have started # 1 and 3 of the directional choices, so if you want to see a screenshot of either one just ask me)

Key

Black = Oil/Water (I'm doing this on the desert template)
Dark Gray = Terrain (the boxes in the top are for trigger spells/misc. things)
Light Gray = Starting points for the 2 teams





None.

Jan 8 2010, 8:34 pm samsizzle Post #2



i would have to say 1 it looks the most natural.



None.

Jan 8 2010, 9:06 pm ImagoDeo Post #3



I like #3. It's a mostly arbitrary decision, though.



None.

Jan 8 2010, 9:23 pm xYoshix Post #4



#1 or #4. It's best if terrain goes on a diagonal. Vertical or horizontal isometric terrain doesn't look too nice. It's just the way isometric terrain is :O



None.

Jan 8 2010, 9:29 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Yoshi said. I prefer from-left-to-right layouts though, so I voted #1.




Jan 8 2010, 11:52 pm Positively Post #6



I personally like #4 because of the way it just flows..? Dunno. Something about it ;)



None.

Jan 9 2010, 12:31 am JaFF Post #7



Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).



None.

Jan 9 2010, 12:53 am Positively Post #8



Quote from JaFF
Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).

That's it! I knew something was off ;). Thanks.



None.

Jan 9 2010, 3:00 am PoisonHunter Post #9



Thanks for the input =). Luckily I liked choice #1 too, so i've put the most work into that map.



None.

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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
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Hi dad, I'm nude
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