Staredit Network > Forums > General StarCraft > Topic: Q on Your Terrain Direction Preference
Q on Your Terrain Direction Preference
Jan 8 2010, 8:28 pm
By: PoisonHunter  
Polls
Which do you prefer?
Which do you prefer?
Answer Votes Percentage % Voters
1 9
 
70%
None.
2 0
 
0%
None.
3 2
 
16%
None.
4 2
 
16%
None.
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Poll has 13 votes. You can vote for at most 1 option(s).

Jan 8 2010, 8:28 pm PoisonHunter Post #1



Hello there. I have recently started on a map (started during Christmas Break) that is going to be a combination of an AOS and a RPG.

I came here to get people's opinions on what direction terrain flow that they like the most. I would very much appreciate any feedback on it.
(Note: The shape in the picture is pretty basic, but I already have started # 1 and 3 of the directional choices, so if you want to see a screenshot of either one just ask me)

Key

Black = Oil/Water (I'm doing this on the desert template)
Dark Gray = Terrain (the boxes in the top are for trigger spells/misc. things)
Light Gray = Starting points for the 2 teams





None.

Jan 8 2010, 8:34 pm samsizzle Post #2



i would have to say 1 it looks the most natural.



None.

Jan 8 2010, 9:06 pm ImagoDeo Post #3



I like #3. It's a mostly arbitrary decision, though.



None.

Jan 8 2010, 9:23 pm xYoshix Post #4



#1 or #4. It's best if terrain goes on a diagonal. Vertical or horizontal isometric terrain doesn't look too nice. It's just the way isometric terrain is :O



None.

Jan 8 2010, 9:29 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Yoshi said. I prefer from-left-to-right layouts though, so I voted #1.




Jan 8 2010, 11:52 pm Positively Post #6



I personally like #4 because of the way it just flows..? Dunno. Something about it ;)



None.

Jan 9 2010, 12:31 am JaFF Post #7



Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).



None.

Jan 9 2010, 12:53 am Positively Post #8



Quote from JaFF
Motion to the left or right feels better than up or down because the latter suggests you having to follow your unit(s) with the screen more (moving the screen more).

That's it! I knew something was off ;). Thanks.



None.

Jan 9 2010, 3:00 am PoisonHunter Post #9



Thanks for the input =). Luckily I liked choice #1 too, so i've put the most work into that map.



None.

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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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