Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating signs//symbols with killing units.
Creating signs//symbols with killing units.
Jan 7 2010, 2:18 am
By: LoTu)S  

Jan 7 2010, 2:18 am LoTu)S Post #1



So i've been making a map where if you cast a spell (produce unit), it spawns attacking units at the hero. Usually before the attacking unit there is an effect, i.e
Action: Create 1 dropship
-Kill 1 dropship.
Now, im having some problems with making more complicated shapes like an X
I think i figured out that the unit production goes in the following, out of 25 air units. In a 100 "pixel" box giving each unit 4 squares.
1 6 11 16 21
2 7 12 17 22
3 8 13 18 23
4 9 14 19 24
5 10 15 20 25
I tried to make an X with the following actions(assume scouts for units and at a centered location on the hero)
Create 1 for current player
Create 3 for player 7
Create 1 for current player
Create 1 for Player 7
Create 1 for current player
Create 1 for Player 7
Create 1 for current player
Create 2 for Player 7
Create 1 for current player
Create 3 for Player 7
Create 1 for current player
Create 1 for Player 7
Create 1 for current player
Create 1 for Player 7
Create 1 for current player
Create 3 for Player 7
Create 1 for Current Player
Kill all Scouts for current player
Remove all scouts for player 7

With that it should be like this
K . . . K
. K . K .
. . K . .
. K . K .
K . . . K
K for kill, . for removed
The results is this (scouts arent killed in this split second)

I'm assuming the killing process is the same as the creation process. Or that other locations that are centered on the hero are conflicting
But how should i know, since this is my first map.
I apologize in advance if this sort of topic was posted already, as i googled and searched and couldnt find any info.
thx.



None.

Jan 7 2010, 2:21 am Cinolt Post #2



http://www.staredit.net/wiki/Grid_Systems Look at mobile grids

You're gonna want to use devourers because creating them in one spot makes a perfect square, and place the locations, then remove the devourers and create the scouts.

And it's pretty much required to make sure you use the offset glitch fix in this situation, just be careful of that.

Post has been edited 1 time(s), last time on Jan 7 2010, 2:26 am by yoonkwun.



None.

Jan 7 2010, 2:28 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Here's a thread on making a star. You'll want to use mobile grids. Post the map, as I have a feeling you are either killing units at a location, or creating units after the kill action.

Post has been edited 1 time(s), last time on Jan 8 2010, 1:31 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 7 2010, 2:29 am LoTu)S Post #4



Thx, that helps alot.
Im new to forums so i didnt know we had that source.

so the info was available. sorry for opening a topic.



None.

Jan 7 2010, 3:30 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

I had assumed you read the rules since you said you googled. In any case, I've never heard of your problem before, and you obviously don't have a problem making the mobile grid with scouts (it's just not pretty), but the fact that the scouts aren't being killed. That's why if you can't figure it out on your own, you'll need to post the map.

Also, if you aren't already, use SCMDraft. You can find it in the database, or in the scmdraft stickied topic. It has text triggers which are very useful for posting online. Just make sure if you post a lot, stick it in a [colla­pse][/coll­apse] box.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 7 2010, 4:04 am Cinolt Post #6



I'm almost certain he didn't kill them on purpose to show that the scouts weren't placing as he predicted.



None.

Jan 7 2010, 4:18 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

oh, that' makes sense. I thought they weren't being killed.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 7 2010, 10:59 pm LoTu)S Post #8



sorry, i didnt clarify the picture well enough. i managed to take the scout pic a split second b4 they were killed. im currently studying the link you guys sent me, as this (already said ) is my 1st map. Im also using scmdraft atm as well. Figuring out the mobile grid shouldnt be hard, as i have some other maps to help me reference as well (i.e JHZ heroes)

btw the link for the star does work.

Post has been edited 1 time(s), last time on Jan 7 2010, 11:17 pm by LoTu)S.



None.

Jan 8 2010, 3:00 am rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

my apologies, you have to add a "/" on the end of threads or it won't find it. I fixed it. It has details on the order of a 5x5 grid (which is what you're looking for).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:43 am]
Symmetry -- I'm doing my best, damn it
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
Please log in to shout.


Members Online: Zycorax, Symmetry