Staredit Network > Forums > Games > Topic: Diablo 2: Patch 1.13
Diablo 2: Patch 1.13
Dec 11 2009, 12:32 am
By: JamaL  

Dec 11 2009, 12:32 am JamaL Post #1



For those of you who love Diablo II: http://forums.battle.net/thread.html?topicId=21730644780&sid=3000

I wonder what the new 'mystery' is...



None.

Dec 11 2009, 3:13 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

It's just a potion that gives you an extra re-spec.

I'll consider it if I can get PlugY to work (which grants infinite respecs)



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 11 2009, 3:29 am Echo Post #3



This blows. It better not come right away. I still have a lot of items to make.

And way to ruin the easiest way to get rich/exp + kill hammerdins.



None.

Dec 11 2009, 3:35 am EzDay281 Post #4



Two words.
Holy crap.

Quote
Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Aww. And I just decided to throw my Bowzon's skillpoints into the cold skills...
Quote
-Shockwave - Synergy from Maul adds 5% damage per point.
so it basically now does...
USELESSx2 damage!
Meaning it's still just a mass stun.
yay?
Quote
-Poison Nova - Increased base damage by 15%.
... this really wasn't needed.
Quote
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
HAH.
Fuck you Meteorbers, my Orb/Hydra Sorc was already about matched with them as it is, pre-upgrade.
Ass-kickery.

And yet...
Overall, it has far fewer changes than I'd like.
I want tons of new runewords and items. =\

Post has been edited 1 time(s), last time on Dec 11 2009, 4:40 am by EzDay281.



None.

Dec 11 2009, 3:52 am l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Quote
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
yesss now I can build a Bow Necro without the fear of this.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 11 2009, 4:30 am Echo Post #6



Shockwave still blows



None.

Feb 9 2010, 1:30 pm Undead.Rising Post #7



They also buffed C/E up a bit, not that it needed the buff :P.



None.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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