In game "job
Dec 4 2009, 5:58 am
By: PearS  

Dec 4 2009, 5:58 am PearS Post #1



I was looking at Kenshin21's RPG for the contest and it made me think of a job system for a game...but actual jobs instead of jobs as in character class.

I know that job classes mean what kind of unit a character is in the Final Fantasy universe but wouldn't it be cool in some other kind of rpg where your character was not only a fighter/paladin/ranger/etc whatever class but also could choose any job out of a few from a town. For example you could go to the security forces office and hire on to help take care of thugs now and then, or some group that is all about town beautification and you can help make the city look better. Or preserving the forests, or capturing animal species. Anything. and you can either go kill stuff for xp, or do you little side job for money haha. sounds fun to me.



None.

Dec 4 2009, 6:03 am Jack Post #2

>be faceless void >mfw I have no face

I was going to have a randomised side-quest system in my RPG before I cancelled it, that would have been similiar. The randomisation would have made near-infinite sidequests/jobs, all slightly different.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 4 2009, 8:50 pm Echo Post #3



There was a similar concept in the map Life of a Civilian.



None.

Dec 5 2009, 3:08 am New-Guy Post #4



I recall a map that was called "Knights of..." and then I forget the last word. It was RPG-style where you could do jobs around the town, or go and fight monsters outside of town.
I played it all the time, but I think I've lost the map...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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