Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: any ideas on how to make firewood?
any ideas on how to make firewood?
Nov 21 2009, 9:06 pm
By: freehamster  

Nov 21 2009, 9:06 pm freehamster Post #1



any ideas? i just dont wanna have to use a building on fire but i cant think of anything right now =(



None.

Nov 21 2009, 9:39 pm JaFF Post #2



Disabled buildings or constant explosions are your best bets.



None.

Nov 21 2009, 9:41 pm CecilSunkure Post #3



Quote from JaFF
Disabled buildings or constant explosions are your best bets.
Just make sure to lower the buildings hp, of course, when you disable them.



None.

Nov 21 2009, 9:56 pm freehamster Post #4



i did say

i just dont wanna have to use a building on fire

but ya i didnt think there was any other ways =/ oh well



None.

Nov 21 2009, 10:01 pm Biophysicist Post #5



Disable the building. It'll cloak. See this article: http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2



None.

Nov 21 2009, 10:02 pm freehamster Post #6



oh i seee, awesome

ty guys



None.

Nov 21 2009, 10:48 pm freehamster Post #7



i placed a bunker on the location of the map

and made the trigger

CONDITIONS
player 7 brings at least 1 bunker to location
ACTIONS
disable doodad state for bunker at location


and nothing is working, im guessing i got this totaly wrong i just dont see what



None.

Nov 21 2009, 10:49 pm Falkoner Post #8



The players have to see the bunker(detect it) either by vision sharing, or by a detector, and then lose that before it'll become cloaked.



None.

Nov 21 2009, 10:50 pm freehamster Post #9



well its being detected but its exploding



None.

Nov 21 2009, 10:55 pm Falkoner Post #10



Give the building 1 HP total, that stops them from being able to burn.



None.

Nov 21 2009, 11:00 pm freehamster Post #11



well i want it to be on fire but not burn down



None.

Nov 21 2009, 11:25 pm Vrael Post #12



You have to either do as falkoner said, and set the maximum HP of the building to 1, or set the health of the building to 34% or above. Terran buildings begin to burn at 33%, but still have fire at 34%.



None.

Nov 22 2009, 5:01 am ImagoDeo Post #13



This might help.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
Please log in to shout.


Members Online: MarineElite