Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: any ideas on how to make firewood?
any ideas on how to make firewood?
Nov 21 2009, 9:06 pm
By: freehamster  

Nov 21 2009, 9:06 pm freehamster Post #1



any ideas? i just dont wanna have to use a building on fire but i cant think of anything right now =(



None.

Nov 21 2009, 9:39 pm JaFF Post #2



Disabled buildings or constant explosions are your best bets.



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Nov 21 2009, 9:41 pm CecilSunkure Post #3



Quote from JaFF
Disabled buildings or constant explosions are your best bets.
Just make sure to lower the buildings hp, of course, when you disable them.



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Nov 21 2009, 9:56 pm freehamster Post #4



i did say

i just dont wanna have to use a building on fire

but ya i didnt think there was any other ways =/ oh well



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Nov 21 2009, 10:01 pm Biophysicist Post #5



Disable the building. It'll cloak. See this article: http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2



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Nov 21 2009, 10:02 pm freehamster Post #6



oh i seee, awesome

ty guys



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Nov 21 2009, 10:48 pm freehamster Post #7



i placed a bunker on the location of the map

and made the trigger

CONDITIONS
player 7 brings at least 1 bunker to location
ACTIONS
disable doodad state for bunker at location


and nothing is working, im guessing i got this totaly wrong i just dont see what



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Nov 21 2009, 10:49 pm Falkoner Post #8



The players have to see the bunker(detect it) either by vision sharing, or by a detector, and then lose that before it'll become cloaked.



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Nov 21 2009, 10:50 pm freehamster Post #9



well its being detected but its exploding



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Nov 21 2009, 10:55 pm Falkoner Post #10



Give the building 1 HP total, that stops them from being able to burn.



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Nov 21 2009, 11:00 pm freehamster Post #11



well i want it to be on fire but not burn down



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Nov 21 2009, 11:25 pm Vrael Post #12



You have to either do as falkoner said, and set the maximum HP of the building to 1, or set the health of the building to 34% or above. Terran buildings begin to burn at 33%, but still have fire at 34%.



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Nov 22 2009, 5:01 am ImagoDeo Post #13



This might help.



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