Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Safe dropship unit triggers
Safe dropship unit triggers
Nov 17 2009, 4:44 am
By: Josh2xx  

Nov 17 2009, 4:44 am Josh2xx Post #1



How do I create a virtual missle system with a drop ship unloading units and then causing an effect? You have to make sure the units dont prematurely activate a trigger because even if they are in the dropship the unit will still activate bring to location trigger.



None.

Nov 17 2009, 4:53 am Neki Post #2



Have you changed the location (which detects the units being brought to the location) so that it only detects ground units, i.e you've unchecked all the boxes and properties of the location detecting when the unit is in the "air."

Post has been edited 1 time(s), last time on Nov 17 2009, 5:13 am by Ultimo. Reason: Forgot the purple.



None.

Nov 17 2009, 4:54 am CecilSunkure Post #3



Enter the properties of the location over the dropships, and uncheck the flags for detecting any air units. To do this, select your location and then hit enter, or double click on your location.

As for the missile part, and effects part, you need to elaborate on what you specifically want to know about those, as missile and effects are pretty broad terms.



None.

Nov 18 2009, 7:47 pm Josh2xx Post #4



The only other question I have is how do you get unit labels on units insde the dropship so the user can read the action inscribed on the unit?



None.

Nov 18 2009, 7:49 pm Biophysicist Post #5



Rename the unit.



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