Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Open doors opening again when enabled?
Open doors opening again when enabled?
This topic is locked. You can no longer write replies here.
Nov 16 2009, 12:14 am
By: Project100  

Nov 16 2009, 12:14 am Project100 Post #1



In a map of mine, I have a trigger that closes a door when a person moves to a certain different location, and a few triggers later it opens the door again. The first time this trigger is used, the door may look open, but it seems the game thinks its closed, and when I enable the doodad state to close it, it opens instantly as if it were closed. I don't know why it does this, and it only does this the first time.

Just discovered this: the second time the trigger sequence goes off, the door closes twice, every time after the second works perfectly.

Post has been edited 1 time(s), last time on Nov 16 2009, 12:24 am by Project100.



None.

Nov 16 2009, 12:27 am JaFF Post #2



After giving an order to open or close to a door, do not give any other orders to it for at least 1.27 seconds. That is 15 trigger cycles with hyper triggers.



None.

Nov 16 2009, 12:49 am Project100 Post #3



Well, the door doesn't open again from the trigger sequence for ~5 seconds, and then you can't start the sequence over for another ~5 seconds. And the first time you do the trigger to close it, where it opens it again as opposed to closing it, theres probably at least a 15 second break between the door initially openning upon map start-up and people being able to start the trigger sequence.



None.

Nov 16 2009, 1:54 am Project100 Post #4



I fixed it by simply opening and closing the door a few times right at the start before anybody can get to the spots. So the problem is fixed.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
Please log in to shout.


Members Online: MarineElite