Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Cancel upgrades?
Cancel upgrades?
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Oct 31 2009, 5:06 pm
By: PearS  

Oct 31 2009, 5:06 pm PearS Post #1



So i'm playing some korean hero vs hero map and they have a common upgrade system. upgrade 'attacks' so your minerals get set to 1 so you can globally upgrade. But they also use minerals for armor by giving you 1000 mins for a 1000 mineral upgrade when you purchase the 'defense' upgrade. ok no problem. but the thing that im wondering is this: once you upgrade defense you have 1k mins sitting in your bank....so obviously you would try to upgrade your weapons. But it somehow knows that you are upping your weapons and removes the building then gives it back to you and resets the money.


BAH typing this it hit me how to do this. just ahve a trigger saying if the player has a strange number of minerals (ie. 994 or 993) that means that they used some of their 1k mins to upgrade weapons. so you'd just have to make the upgrade last long enough so the trigger can recognize this and fire to take the building away and reset the mins.

sorry for the dumb post....which i'm still posting cuz i typed the damn thing.

also. havent been here in years. missed it!



None.

Oct 31 2009, 5:14 pm Norm Post #2



Hola. Glad to see that you solved this one your own. Good luck with your map.



None.

Oct 31 2009, 5:47 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Pretty sure the map is "Athlit", and also why you don't have instant ups.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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