Map Sections
Oct 17 2007, 11:44 pm
By: brew  

Oct 17 2007, 11:44 pm brew Post #1



These are all of the sectors of a StarCraft map (sc/bw compatible version, at least). They seem to be each 4 characters except a few (possibly so it could be compared to a constant dword value instead of a string, which are slower to compare). If they are less then 4, an 0x20 char (space) is appeneded to the end of this. I assume these values are used as markers for the beginning/ending of a section of the map.
If anyone has information on the undocumented ones then please feel free to contribute.

VER - Always contains the dword 2, and then a following word with the value of 0x003B.
IVER - Same with VER , except the following word is 0x000A.
IVE2 - Same as VER, except the following word is 0x000B.
TILE - One tile takes up one word (16 bits). Therefore, there are 65356 possible tiles for every tileset. The size of this section is: ((sizemap ^ 2) * 2) bytes.
MASK - Seems to be a few hundred bytes of 0xFF.
TRIG - Posted partial format in previous topic
WAV - Stores WAV files, not sure of specific format as of yet.
STR S - Null Terminated table of strings. Any unused string slots are filled with 0x0208 (some kind of filler, the pattern of 08 02's are null terminated as well). Strings start at the bottom of the section and work their way to the top.
Code
VER
IVER
IVE2
VCOD
IOWN
ERA
DIM
SIDE
MTXM
PUNID
UPGR
PTEC
UNIT
ISOM
TILE
DD2
THG2
MASK
STR S
UPRP
UPUS@
MRGN
TRIG
MBRF
SPRP
FORC
WAV
PTEx`
UNIxH
UPGx




None.

Oct 18 2007, 12:05 am Kenoli Post #2



http://www.maplantis.org/index.php?pg=wiki;id=35



None.

Oct 18 2007, 12:55 am brew Post #3




THANK YOU!!



None.

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NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
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Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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