1
Player 7 Brings at least one unit to location B
Display for current player:blablabla
play sound transmission.wav
wait for 2000 milliseconds
display for current player: bla bla
Play sound transmission.wav
set switch 02
That roughly what the trigger looks like, it gets past the first transmission but then nothing happens after that, it just stops. Any help would be appreciated. Oh and if I remove the wait, it plays fine. And i am using hyper triggers
None.
http://www.staredit.net/wiki/Wait_BlocksWhen you run mutliple waits, they stack, and if used with hyper triggers, they tend to never fire, since the wait never ends. Split the trigger into multiple sections, and use death counters as a timer instead of waits. Death counters are what make good mappers.
I also realize you may not have known this, or even how to search for this problem, but this is a fairly common problem. Please refer to
http://www.staredit.net/topic/7783/ for future reference before starting new threads, since a lot of answers are there. Even though it's currently not a true FAQ per se, there are many things you can still learn from it. If anything is still unclear, you can post here, but please refer to both the wiki (found under StarCraft->Wiki) and the FAQ&A. There is also the search function (Community -> Search) which isn't as good as google's search, but still a search nonetheless.
http://www.staredit.net/topic/3639/ is also a very good thread to read, if you didn't read it before posting. There's only 7, so it's not that bad of a read.
Post has been edited 1 time(s), last time on Aug 25 2009, 9:43 pm by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Thanks, I did what the link said and put my hypers at the bottom of all my triggers and it works fine now.
None.