Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger stopping for unkown reason
Trigger stopping for unkown reason
This topic is locked. You can no longer write replies here.
Aug 25 2009, 8:25 pm
By: Lsuxkiraftw  

Aug 25 2009, 8:25 pm Lsuxkiraftw Post #1



Trigger
Players

  • 1
  • Conditions

  • Player 7 Brings at least one unit to location B
  • Actions

  • Display for current player:blablabla
  • play sound transmission.wav
  • wait for 2000 milliseconds
  • display for current player: bla bla
  • Play sound transmission.wav
  • set switch 02


  • That roughly what the trigger looks like, it gets past the first transmission but then nothing happens after that, it just stops. Any help would be appreciated. Oh and if I remove the wait, it plays fine. And i am using hyper triggers



    None.

    Aug 25 2009, 9:13 pm rockz Post #2

    ᴄʜᴇᴇsᴇ ɪᴛ!

    http://www.staredit.net/wiki/Wait_Blocks

    When you run mutliple waits, they stack, and if used with hyper triggers, they tend to never fire, since the wait never ends. Split the trigger into multiple sections, and use death counters as a timer instead of waits. Death counters are what make good mappers.

    I also realize you may not have known this, or even how to search for this problem, but this is a fairly common problem. Please refer to http://www.staredit.net/topic/7783/ for future reference before starting new threads, since a lot of answers are there. Even though it's currently not a true FAQ per se, there are many things you can still learn from it. If anything is still unclear, you can post here, but please refer to both the wiki (found under StarCraft->Wiki) and the FAQ&A. There is also the search function (Community -> Search) which isn't as good as google's search, but still a search nonetheless. http://www.staredit.net/topic/3639/ is also a very good thread to read, if you didn't read it before posting. There's only 7, so it's not that bad of a read.

    Post has been edited 1 time(s), last time on Aug 25 2009, 9:43 pm by rockz.



    "Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

    Aug 25 2009, 9:43 pm Lsuxkiraftw Post #3



    Thanks, I did what the link said and put my hypers at the bottom of all my triggers and it works fine now.



    None.

    Options
      Back to forum
    Please log in to reply to this topic or to report it.
    Members in this topic: None.
    [2026-9-25. : 12:00 am]
    Oh_Man -- he hasnt won a single game so far this is hilarious
    [2026-9-24. : 11:41 pm]
    Oh_Man -- new arty username Rage Against The Machine
    [2026-9-24. : 10:14 pm]
    Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
    [2026-9-24. : 8:12 pm]
    Ultraviolet -- do you even lift bro?
    [2026-9-23. : 5:21 pm]
    NudeRaider -- Oh_Man
    Oh_Man shouted: NudeRaider yeh thts straight up cheating
    the mutas yes, the wraiths probably not. Have you even watched the video? ;)
    [2026-9-23. : 12:56 pm]
    Oh_Man -- NudeRaider
    NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
    yeh thts straight up cheating
    [2026-9-23. : 12:24 pm]
    Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
    [2026-9-23. : 10:09 am]
    NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
    Please log in to shout.


    Members Online: Roy, sarahmitchell123