Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scmdraft doodad sprites
scmdraft doodad sprites
Oct 12 2007, 4:42 am
By: SteamBoy  

Oct 12 2007, 4:42 am SteamBoy Post #1



How come when I put doodad Sprites from Scmdraft then save it and open it in scxe they disappear?



None.

Oct 12 2007, 4:52 am blacklight28 Post #2



Is scx BW or Vanilla? I can't remember.



None.

Oct 12 2007, 4:57 am SteamBoy Post #3



scxe = starcraft x-tra editor



None.

Oct 12 2007, 6:12 am Roy Post #4

An artist's depiction of an Extended Unit Death

X-tra Editor doesn't support many sprites that SCMD2 and starforge support, and deletes them upon opening the map. Solution: Don't use X-tra Editor!

Switching map editors is generally bad for a multitude of reasons... For example, StarForge will make any sound file corrupt and delete itself, and also on rare occasions change properties of particular sprites. X-tra Editor doesn't support as much as SCMD2 and SF and deletes a few dozen types of units/sprites, usually without prompting or stating "There were x number of illegal units" as a fair warning. X-tra editor also frowns upon null terrain and non-isometric tiling. SCMD2... Hmm... I haven't found one in particular yet, but I might, someday.

scx is expansion :P scm is vanilla




Oct 14 2007, 10:48 pm Falkoner Post #5



Don't use X-tra with the other editors, it often has problems working with their terrain and their doodads, but if you don't want it to screw up doodads, just use SCM Draft, since SF will automatically place doodads with their sprites separate.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
Please log in to shout.


Members Online: O)FaRTy1billion[MM]